![]() Just controlling Water means that you could control bodies of water, but also people, plants, the atmosphere and pretty much everything under the sun. In many circumstances it’s also the other way around your magic dictates how you are.Īlthough to be fair, elemental magic is highly underrated and underrepresented simply because it has to be every single element is so intertwined with life and the planet that control over even one of them would be so ridiculously OP that there’d be no compelling story unless such powers are dramatically diminished. Theoretical Life Magic is a good example somebody moral would likely heal and give life whereas somebody immoral is likely to have their magic manifest as the inverse diminishing and taking life. Of course how you feel impacts how you use the magic, and more than likely how the magic manifests. Although having to manipulate your own emotions to operate at peak efficiency seems extremely counter-intuitive and frankly doomed to fail. Somebody who’s able to manipulate somebody else’s mind would have to be manipulative in temperament themselves, otherwise they couldn’t harness it very well. They’re both extremely powerful emotions that (duh) draw on the power of your emotions. Hot and cold emotions are quite interesting especially love which in the right circumstances would be interchangeable from hate in terms of the source of your power. Of course in the case of TLA there’s an overarching singular element that you can bend, but each element quite rightly corresponds to the temperament of each Bender much more often than not. I always imagined that the type of magic you wield is more based on your temperament than anything else. Rule 3: Very important… It will be reveal in the story. This part makes magic difficult because if your trying to do something but your emotions are not in it, it can really put you in a bad position. If you want to incinerate something but you don’t have dark emotions, the flames wont damage what you’re trying to burn. Rule 2: Magic can deal damage or heal or do nothing, but it all depends on the persons emotions. For example: If there is a holy tree and your element is fire and you want the tree to burn, all you have to do is ask magic to engulf it in flames. Once you do that, you have to ask the source to do what you want it to do, but because magic is not sentient, whether you’re doing something good or evil magic will simply have to trust you. Rule 1: You have to tap into the source that is all around. Magic can’t feel whether a person is evil or good. Magic in my world is a source, a thing that is all around, it’s alive but it is not sentient. The magic in my world that deals with Fire, water, wind and earth is called nature magic. ![]() I have some ideas and a few combos in mind (extra help never hurts anyone) For those of you who like magic and like having a character with magic, what types of attacks would you like to be able to do if your element was fire or water or earth or wind? ![]()
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